The City of Geldorad is found on the coast of the Swallowing Sea. It spans twenty miles from end to end, two days’ journey for most who cross it. Ten leagues of fertile fields lie east of the walls and twenty leagues of ore-rich hills lie beyond that. Steep cliffs and perilous wooded mountains wrap around these lands. Their highest crests can be seen from the most distant hamlets.

​   Around the city centre where the Mayor lives are the twelve boroughs, each with its own customs and dangers. From the shadowy piers of the coast, to the opulent towers of the inner ring, to the tireless workshops of the fifth borough, all work together to preserve Geldorad from endless onslaughts of storms, beasts, and madmen.

   Six towns stand beyond the city walls, governed by reeves and aldermen. There has been little love between them towns in our history. Marshals of Terrodrad have held the others in particular distrust.​​

   Four hundred years ago, the six towns engaged in prolonged and bloody feuds against each other which lasted thirty years. None can ignore the lasting damage of The Ruckus. It was among the darkest periods of our grim history.

   You will not find Geldorad on any map, nor will you find its two sister cities. Our founders of old (regardless whether they were gods or men) set this city apart from the rest of the world, as they did with mountainous Madnakh and frigid Affalach.​

The Caravans arrived one thousand years ago and thousands from the two sundered cities settled in our land. They brought their stories and sciences with them and our people studied them eagerly. I used to believe I had heard all of their tales but now I realize that I have barely scratched the surface.

   You learned a good deal from me, but there are still countless things about Geldorad which neither of us knew.

Geldorad and all associated characters, settings, and stories are © Aaron Wilkinson 2025 – 2026. All rights reserved.

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